NEIVA, Eduardo; ROMANO, Carlo. The Semiotic Immersion of Video Games, Gaming Technology and Interactive Strategies. Public Journal of Semiotics, [S. l.], v. 1, n. 2, p. 31–49, 2007. DOI: 10.37693/pjos.2007.1.8819. Disponível em: https://journals.lub.lu.se/pjos/article/view/8819. Acesso em: 3 may. 2024.